Office

is the second scene of The Chill Machine. This time, the player will be trapped in a crowded, loud and noisy Wall Street-styled office.

The player will be able to customize his view of this scene by interacting with the objects he has in his desk.

Monitor
The player will turn on/off the screen, where different screensavers will be shown. As long as the monitor is off, the mouse and the keyboard action volumes will be off too.

Mouse
It will toggle the music on. When a song ends or the player clicks on the button again, the next song in the queue starts. If this happens with the last song, the music will stop. As long as the music is on, the noises in the background will desapear.

Keyboard
It toggles different post-processing values for the camera (mainly color). This button's queue works the same way as the Mouse Button's.

Water tank
It will toggle on/off the sound of relaxing ocean waves.

Phone
This element could be the most oustanding of the game. Picking up the phone (clicking on it) will start a small conversation between the game and the player, where the main objective is to make the player think and instrospect about things related to the message of the poem and the game, such as the rhythm of their daily life or how they calm their soul, among many other things. The player will be given multiple posible answers for every question the game has. Sometimes, the player will be able to answer not only to questions, but to affirmations too (agreeing or not with what we have said). These conversations ar not meant to last for more than two minutes. If the player wants to keep on going with them, he just has to click on the phone again.

When the player starts a conversation looking around will be desabled until it is finished. The different answers will be shown as an interface and they are selected with left click (a custom cursor will be enabled at the start of it and desabled at the end).