Camera & Controls

The camera sets the player in a first person view. The player will be able to turn 360º horizontally and 90º vertically, both up and down.

This is because we want the player to explore all the elements that surround him/her, as well as placing the camera at the eyes of the player and to have a deeper experience, making him/her feel more attached to the situation.

Controls
The game will be played entirely with the mouse. The player looks around by moving it and iteracts with the scene with left click.

The keyboard will be used to exit the prototype (ESC).

Note: when we interact with the telephone in the Office scene, looking around will be desabled until the player ends the conversation.

Raycast and interaction
We have a raycast in the center of the screen, which tells if either the player has clicked in one of the box-collisioners that every interactable object has.

It is created in the same blueprint as the inputs are created.